Computation & Media

Computation & Media

Computation & Media [B.Tech. 4-years duration] would be offered as an interdisciplinary program between Computer Science & Engineering (Ecole Centrale School of Engineering) and the School of Media. Between the two, the student is exposed to courses in the computer languages used in media technology.
Two Tracks would be offered to students:

  • Animation and 3-D modelling, virtual and augmented reality, instructional design, game design
  • Web design, social media and intelligence, interfaces and interactivity

Media being the lead school in this case, the media industries will be the career focus. Hence, the overall outcome would be in various forms of storytelling. To achieve this outcome, a student will be trained in the understanding the history, growth, and back-end processes of conventional, digital/interactive, social, and adaptive media. Then, the student operates or designs within technological and functional frameworks.

The final offering will be a result of workshopping this interdisciplinary course with the School of Engineering. This joint offering will heavily rely on investment in a cutting edge laboratory that houses animation, editing, gaming, and related software.

Pedagogic Philosophy

The School of Media’s objectives student-centric. Broadly, the following three testable markers will define the School’s pursuit:

  • Conceptual Competency
  • Professional Competency
  • Ethical Competency

Thus, competency-building becomes the fulcrum of the interface between the student and the institution. These are elements not only for a student in the commitment to their role and exercise of responsible agency, but also for the institution in its commitment to the student. This means that competency should not be defined in narrow curricular or practical success terms, but as the development of a personality that is professionally, critically, and ethically superior—thinking problem-solving researchers and professionals who can rethink paradigms and not become cookie-cutter bench-warmers.

To bolster that goal, the School’s approach will be multi-pronged in the sense that the student must be prepared both in and out of classrooms. Some forms this would take would bridge traditionally disparate paradigms:

  1. Professional and academically grounded programs.
  2. Interdisciplinary with high emphasis on research.
  3. Project- and evidence-based progression in learning, creating and documenting tangible footprints of learning as
    the student progresses.


The major Computation and Media offers a unique combination of communication, storytelling, and technology courses and research. The program adopts a hands-on approach, attuned to the industry and grounded by research.

  • Storytelling & Communication

  • Storytelling & Communication
  • Psychology & Technology
  • Research
  • Behavioral Sciences
  • Data Sciences
  • eXtended Reality
  • Artificial Intelligence

Think of:

  • Technology for changing perspectives through empathy
  • Immersive experiences for promoting environmental conservation or reduce pain

After graduating, you receive your Bachelor of Technology degree in Computation and Media.

  • Avatars that help you save energy
  • An intelligent shower that helps you save water

Who are you?

  • Are you interested in how humans think and how they make decisions?

  • Are you interested in how the power of computation and storytelling can change behaviors and minds?
  • Would you like to know whether people could ‘actually’ reach out and touch each other in virtual reality?
  • These questions touch upon technology, storytelling, communication, and human behavior.

  • If this sounds interesting to you, the Bachelor’s program in Computation and Media is the one for you.

Who do you want to be?

With a degree in Computation and Media, you have a broad foundation as a technical engineer with a strong interdisciplinary foundation in communication, media, and storytelling.

Where can I find a job with this degree?

Your Content Goes HereThe potential work field ranges from research institutions, the government, consultancies in various sectors and more. From game development to medical and military applications. Or start your own business. Possibilities aplenty!

How we get there

  • Storytelling

    Envision multimedia-based expertise and cross-media approaches.

  • Introduction to Storytelling

  • Computationally Mediated Storytelling
  • Psychology & Technology

    Learn about how humans behave and make decisions.

  • Introduction to Psychology & Technology
  • Introduction to Media/Consumer Psychology
  • Connecting the virtual and physical worlds

    Engage established and cutting-edge methodologies with immersive and tangible technologies. Learn how to create software and smart physical objects and interfaces.

  • 3D Animation, Capturing, Modeling and Visualization
  • Introduction to Extended Reality(XR) Software and Technology
  • Digital Fabrication & Tangible Interaction Design and Technology
  • Artificial Intelligence

    Learn cutting-edge Artificial Intelligence and Machine Learning approaches. Create the next generation of stories and experiences.

  • Introduction to machine learning and AI
  • Data Sciences

    Obtain the skills to create, analyze, and transform large sets of data to bring your creations to life.

  • Advanced data visualization
  • Big Data Methods and Analysis
  • Research Methodology

    Design experiments, collect, and analyze data to create solutions backed by empirical evidence and solid research methods.

  • Introduction to Experimental Research Methods
  • Advanced Research Methods and Data Analysis

The road ahead

Semester 1

  • Intro to Storytelling
  • Intro project media lab

Semester 2

  • Intro to Computer Science
  • Intro to Media Psychology

Semester 3

  • Digital Electronics
  • 3D Modeling for Rapid Prototyping

Semester 4

  • Tangible Interaction Design
  • Experimental Research Methods

Semester 5

  • Extended Reality(XR)
  • Computationally Mediated Storytelling

Semester 6

  • Visual Media and Online Content Development
  • Machine learning and AI

Semester 7

  • How To Make (almost) Anything
  • Advanced data visualization

Semester 8

  • Adv. 3D Animation, Capturing, Modeling and Visualization
  • Year-4 Project

We face many challenges

Technologies such as AI, machine learning, big data, can help us solve those problems.

We face many challenges
Computation and Media

Computation and Media

as tools to tell compelling stories and change the world

by exploring media in novel ways


Experience the world in somebody else’s shoes.
Tell your own stories. Understand the stories of others.

Diversity Experiences
Share experiences & understanding

Share experiences & understanding

By combining advanced interaction tools and techniques

Mahindra University metaverse

Changing academic life with customized spaces built by students for students

Mahindra University metaverse

What can I do with this degree?

  • Graduate School

    After obtaining your Bachelor’s degree in Computation and Media, you can apply to graduate programs such as:

  • Master’s program of Human-Technology Interaction
  • Computationally Mediated StorytellingMaster’s in Data Science and Artificial Intelligence
  • Master’s in Innovation Sciences
  • Master’s in Sustainable Energy Technology
  • Master’s in Interactive Media
    And many more…
  • Industry

  • From game development to medical and military applications, the potential work field is vast.
  • Communication, technology, and storytelling are essential to companies in all sorts of fields.
  • Microsoft, NASA, Accenture, and Rolls Royce are just some examples.
  • Entrepreneurship

  • With a degree in Computation and Media, you can even start your own business. Possibilities are plenty.
  • The program prepares you to work on cutting-edge areas. Immersive training simulations and innovative communication technologies are emerging and growing.
  • Introduction to Extended Reality(XR) Software and Technology
  • Your idea may become a successful business.